Cost-effective (gaming) motion and balance devices for functional assessment: need or hype?

B. Bonnechère, B. Jansen and S. Van Sint Jan in Journal of Biomechanics


In the last decade, technological advances in the gaming industry have allowed the marketing of hardware for motion and balance control that is based on technological concepts similar to scientific and clinical equipment. Such hardware is attractive to researchers and clinicians for specific applications. However, some questions concerning their scientific value and the range of future potential applications have yet to be answered. This article attempts to present an objective analysis about the pros and cons of using such hardware for scientific and clinical purposes and calls for a constructive discussion based on scientific facts and practical clinical requests that are emerging from application fields.

Full article available here.


Want to know how we progress?

Signup now and receive an email every time we have some news.

I agree to have my personal information transfered to MailChimp ( more information )

We will never give away, trade or sell your email address. You can unsubscribe at any time.